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Phoenix point best faction to ally
Phoenix point best faction to ally










Strength, derived from strength attribute, determines hit points also determines carrying capacity, grenade throwing distance (range equals strength * 0.6) and resistance to paralyze damage. See here all the things that increase or decrease Stealth. their perception (for humans stealth starts at 0%, bonuses and penalties derive from armor, mutations, bionics, skills or personal perks). Stealth, a %, reduces the range at which a character can be detected by enemies, i.e. See all the things that increase or decrease perception at night reduced by 50%, unless character equipped with Multivisual Sensor Module or Echo Head bionic Perception, in tiles, determines the range at which the character will detect enemies in daylight (for humans starts at 35, bonuses and penalties derive from armor, mutations, bionics or personal perks). See all the things that increase or decrease movement. Movement, in tiles, determines how much a soldier can move in one turn (divided by four, gives movement per AP) (derives from the speed attribute, 1 pt in speed = 1 tile can be modified by armor, mutations, bionics, or personal perks. Hit Points (HPs), when this goes to 0 the character dies (derives from strength, 1 pt in strength = 10 HPs) The neural torso bionic doubles carrying capacity. Note that the personal perk Resourceful adds +2 to strength and increases the carrying capacity by 25%, but the +2 strength from the perk doesn’t actually add additional capacity when in battle, even though it shows so on the Geoscape. Carrying capacity, in weight units, determines how much a character can carry without suffering a penalty to Movement (derived from strength, 1 pt in strength = 1 additional weight unit carrying capacity). Armor, average of armor on all the body parts (for humans derives from armor, mutations or bionics) See all the things that increase or decrease Accuracy.

phoenix point best faction to ally

Accuracy, expressed as a % bonus/penalty, adjusts the size of the aiming reticle (derives from armor, mutations, bionics, skills or personal perks). The primary and secondary attributes, the armor, the mutations, the bionics, the skills and personal perks all serve to determine or modify the following Stats of the character: Primary attributes are soft capped at 35 for strength, and 20 for willpower and speed, but you can go over the cap with armor, mutations, bionics, and personal perks, even though the character sheet will not reflect all the buffs

#Phoenix point best faction to ally free

They can wear any armor, or be augmented with mutations or bionics regardless of class (the only exception are 3 special mutated heads only available to the Priests), and you are free to mix and match pieces from different armors. If they are human, the Forsaken or the Pure they can also wear armor or have augmentations ( mutations or bionics), and possess skills and personal perks.Īll operatives start with the same attributes ( determined by difficulty level) depending on where they are recruited from. StatsĪll characters have 3 primary or core Attributes: Strength, Willpower, and Speed, and 3 secondary or support attributes, Accuracy, Perception, and Stealth.

phoenix point best faction to ally

What each operative will be, what role they will have on the battlefield and what kind of weapons or abilities they will rely on, depends on how you build them how you spend their skill points and what equipment you give them (and what personal perks you roll). However, all attributes and all skills can be useful for all classes, so though you have few things to choose from they can be combined in many different ways. This is implemented through a limited number of choices: in Phoenix Point characters have just 3 attributes, and there are only 5 unique skills to acquire in each class (with the possibility to dual class, for a total of 10), and 3 random personal perks from a pool of 14. Phoenix Point uses a 'sandbox' approach to character creation and development, where the class of the character does not determine the role (a sniper does not have to be a long-range marksman, she can be a close quarters fighter, an assault does not have to be frontline fighter, he can be support, etc.) 3.2.2 How many missions does an operative have to do to 'max out'?.










Phoenix point best faction to ally